Water is a huge part of my VFX module, so using the best medium to represent it is really important to the look of my film.
I was initially looking at hand drawn water splashes and ripples with a slowly moving back-plate underneath. This however would be extremely time consuming, especially as I am having other elements of 2D animation in my film.
I then looked into actually filming some water, which to me seems to make the most sense. It will look more believable, I will be able to film from the angle I want with no issue and can capture more footage easily if needed. It was then a case of whether I'd need to go to the coast myself to capture the footage I needed or if I could stage some water ripping in the studio and it retain the depth and scale I needed.
After weighing up which option I thought worked best aesthetically and practically for my work, I decided that filming the ocean myself would be the best option. Although I am heavily relying on the weather, I can easily go to Scarborough (which is only an hour either way on the train) and retake footage as I need it.
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